Monster Codex | Rules | Hobgoblins | Example Hobgoblins | Hobgoblin Overseers | Hobgoblin Sergeant

Hobgoblin Sergeant

Super Race: hobgoblin fighter 3. Cr: 2. Xp: 600. Alignment: LE. Size: Medium. Creature Type: Humanoid. Creature Subtype: goblinoid.
Init: +2. Senses: darkvision 60 ft.; Perception +2. Ac: 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield).
Hp: 33 (3d10+12).
Fortitude: +6. Reflex: +3. Will: +3 (+1 vs. fear). Defensive Abilities: bravery +1.
Speed: 30 ft.. Melee: mwk longsword +6 (1d8+2/19-20) or flail +5 (1d8+2). Ranged: mwk longbow +6 (1d8/×3). Strength: 15. Dexterity: 14. Constitution: 16. Intelligence: 13. Wisdom: 10. Charisma: 8.
Base Attack: +3. Cmb: +5. Cmd: 17.
Feats: Cleave, Iron Will, Motivated March*, Power Attack.
Skills: Climb +7, Intimidate +4, Perception +2, Ride +7, Stealth +7.
Languages: Common, Giant, Goblin. Special Qualities: armor training 1. Combat Gear: potion of bull's strength, alchemist's fire (2), caltrops, smokestick. Other Gear: mwk chain shirt, mwk light wooden shield, flail, mwk longbow with 20 arrows, mwk longsword, 187 gp.

Sergeants are versatile warriors; they're capable of engaging in battle up close or at range, and smart and tough enough to lead the army's rank-and-file troops.